Currey Ingram’s Franklin named in Top 30 Tech Awards

Currey Ingram Academy’s Director of Libraries and Educational Technology Ginann Franklin has been named among the “Top 30 Technologists, Transformers and Trailblazers” by the Center for Digital Education in Sacramento, Calif.

“Our 2016 Top 30 award winners are visionaries who are going against the grain to increase funding, bandwidth, privacy protocols, predictive analytics and to improve the personalization of learning. With technology as their catalyst, they are dedicated to transforming education at the local, state and national levels in ways that have a positive impact on student success,” said Dr. Kecia Ray, executive director of the Center for Digital Education (CDE), in a press release announding the Top 30. “I am thrilled to recognize our award winners and applaud their achievements.”

Franklin and her team were recognized for creating and sharing their innovative Digital Brainium game, a game utilizing 3-D printed pieces and a laminated board that tasks players to answer questions related to digital citizenship. The team first introduced and showcased the game at this summer’s International Society for Technology in Education conference. They then offered the game free to any school interested in using it.

“This award is truly a reflection on the entire LibTech department at Currey Ingram,” Franklin said. “Our team emphasis enables us to provide creative instruction on the 21st-century skills our students and staff need. Eight faculty members were involved in creating and editing the game, and I am so proud of the results.”
Team members who contributed to the game’s creation also included Rose Champagne, Allison Gill, Kevin Goscha, Ashley Kemper, Paul Marquissee, Danielle Powell, Melissa Powers, and Dee Travis.

Digital Brainium has four categories: digital data, digital drama, digital drawing and digital Mustangs, which relates to the school’s mascot. The game’s categories include facts, acronyms, true/false statements, acting-out clues or drawing clues in order to get a teammate to guess the answer. The Mustang category uses questions about the academy’s technology or information literacy policies or tools.

“The biggest success factor to this game is that it gets everyone actively involved and creates an avenue for discussion,” Franklin said. “For example, when teachers or students have to decide if this statement — ‘Legally, employers are not able to check social media when considering someone for a job’ — is true or false, it makes them stop and think about what they’ve heard or seen on this topic. As the game is being played, hopefully the teacher is listening to hear how students are responding.”

Another benefit, she added in an interview with CDE, is that by using this game with teachers during professional development it not only communicates facts, but also promotes a school culture of what it means to be a digital citizen.

Tennesseans were prominent among the Top 30.
In addition to Franklin, the list included Kim Clemmons, Instructional Technology Supervisor, Wilson County Schools; Tristan Denley, Vice Chancellor for Academic Affairs, Tennessee Board of Regents; and Joe Sargent, Assistant Vice President of Information and Educational Technologies, Walters State Community College, Tennessee.
Currey Ingram Academy is a K-12, college-preparatory day school in Brentwood, Tenn., for students with learning differences such as dyslexia and ADHD. The school is certified by Common Sense Media (it is undergoing recertification now) and has a 1:1 iPad and laptop program and a campuswide emphasis on technology integration and digital citizenship.
TDetails are online at www.curreyingram.org. Schools who would like access to the game should email Ginann Franklin at ginann.franklin@curreyingram.org.
The Center for Digital Education is a national research and advisory institute specializing in K-12 and higher education technology trends, policy and funding. CDE provides education and industry leaders with decision support and actionable insight to help effectively incorporate new technologies in the 21st century. CDE is a division of e.Republic, the nation’s only media and research company focused exclusively on state and local government and education.
(Source: www.centerdigitaled.com/top30/)

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